Tuesday Knight Games feat. Alan Gerding – 64 (a Psychology Professor and Game Designer Talks about Games in Education)

Episode Overview

In this episode of Board Gaming with Education, Dustin is joined by Alan Gerding from the Tuesday Knight Games Podcast and board game company. Alan is also a college professor in Ohio. In this episode, we discuss a range of topics from gamification techniques and the implications they have on behavior in Alan’s classes to his game design journey with Tuesday Knight Games. So, sit back, relax, and listen in to learn a bit more about the impacts games can have on learning and hear Alan’s story of designing his first game, Two Rooms and a Boom [Amazon affiliate link], with co-owner of Tuesday Knight Games Sean McCoy.

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Read more about the episode and take a look at the games they talk about in this episode below.

Thank you to Purple Planet Music for the wonderful contribution of their songs “Reto Gamer” and “Mumbai Mood” for our interview and desert island segments. These songs can be found in full on this music archive. Also to Tim Khan for the elevator ding. This sound effect can be found here.

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Episode Topics

Board Gaming with Education Updates (7/26) – 00:30

WorldsXP is moving along in the design process! We’re looking for a third round of playtesters this fall. If you are interested in playtesting the kit be sure to reach out to me at podcast@boardgamingwitheducation.com or sign-up for our email list below to learn more.

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Alan Gerding – 3:10

Alan Gerding is co-host of Tuesday Knight Games podcast and co-owner of Tuesday Knight Games (board game company) with Sean McCoy. He is also a psychology professor in Ohio. Alan has designed Two Rooms and a Boom, and his company Tuesday Knight Games has published games like That’s Not Lemonade, World Championship Russian Roulette, and Necroboomicon.

Gamification in Education – 5:45

In 1988, a young Alan Gerding gathered around a game of Hero Quest with his older brother and friend. But he was no longer, Alan, no he became Zargon the Wizard (the board game dungeon master). His older brother and friend became other characters in the story, while a young Zargon had to craft a world and experience for his older peers. He learned skills like confidence and planning that have carried over into his career as a game designer and professor.

Using Games and Gamification in Psych Courses – 10:55

Alan discusses his time using Werewolf in class to teach persuasion and manipulation and relates it to social psychology theories like the foot in the door phenomenon.

He also goes on to talk about how he uses gamification in his psychology courses through the use of the in-group/out-group effect by creating a system of class points. Each class competes against the other through test scores. Be sure to listen in to learn more about how he applies this technique.

Leaderboards in Gamification – 17:45

Dustin and Alan discuss the pitfalls of demotivation that leaderboards create. Alan talks about his experience with gamification consulting and advising publishing companies against the use of leaderboards in interactive textbooks.

Extrinsic Versus Intrinsic Motivation – 20:15

Alan briefly touches on the subject of extrinsic and intrinsic motivation and how he has a proven attendance policy to create a learning environment where students show up to class to learn. Be sure to listen in to hear Alan’s explanation on how this plays out in his courses and how he has the highest retention rate in his college.

Why Does Alan Play Games? – 26:16

Alan shares his experience with the game The Resistance. He talks about the emotional manipulation within the game and how he became a really great Resistance player. He learned he was creating environments during the game he was not proud of which helped him to introspectively look at the reasons why he was playing games. The Resistance taught him that there are darker ways to win games. He learned that shouldn’t be the reason he is playing a game, but rather what he really enjoys about games are the personal experiences that he shares with those he plays with. This also led to his design path for Two Rooms and a Boom.

Two Rooms and a Boom [Amazon Affiliate Link] – 31:05

Alan and Sean decided to design a game the creates an experience that feels very collaborative. It creates an opportunity to bond with your team and the players in the game. Two Rooms and a Boom does a tremendous job at doing just that by including elements of intrigue, teamwork, and frantic fun!

Tuesday Knight Games – 33:40

Alan and Sean met at the GAMA Trade Show in Las Vegas (a convention for the board game industry) and quickly formed a friendship and partnership in the form of Tuesday Knight Games. During Alan’s engagement party (to his wife, not Sean), Sean and Alan came up with the game Two Rooms and a Boom. The rest is history! And be sure the tune in to hear it!

Tuesday Knight Games Podcast – 37:40

Tuesday Knight Games publishes games, runs a podcast, and attends many conventions and events in the board game community. Be sure to check out their site for their games and podcast.


Games from the Episode

Throughout the episode, several games are mentioned. If any of these games sound like something you might enjoy playing yourself or in your class, you can help support our podcast by purchasing these games through our Amazon affiliate links. We will earn a small commission at no expense to you. Check out the games below:

Alan’s Desert Island Questionnaire

Plato 3000

Two Rooms and a Boom

MegaGames

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