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That's a Question! – 018

That’s a Question!: a great icebreaker for English learners!

Episode Overview

In this episode of “Board Gaming with English” Dustin and Rich talk about the tabletop game called “That’s a Question!” by Vlaada Chvátil. This game is a great icebreaker for English learners. In the game, you ask other players what they would prefer. Everyone in the game gets to participate and it helps English learners improve most of their language skills: input (listening and reading) and output (speaking).
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Let us know what you think of the game in the comments below! Or find us on Facebook!
Thank you to Jana Zemánková for reaching out to us with her recommendation of That’s a Question! Also, thank you to Czech Games Edition for their wonderful contribution to the board game and tabletop community by making an enjoyable and educational game.
Thank you to Purple Planet Music for their “Playdate” song during our gameplay time: http://www.purple-planet.com

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(Transcript coming soon- support our podcast and email us a transcript of episode 18)

Where Can You Play That’s a Question!?

You can purchase “That’s a Question” by Czech Games Edition through our Amazon affiliate link:

Purchasing through, our affiliate link not only supports the board game developers but provides us with a small compensation to keep bringing you more board games to help with improving your English.


 Listener Objective (Learner + Lecture)

If you are a student studying English, after listening to this episode you will be able to…

  • …know and use questions needed to play the game.

  • …learn basic grammar structures for asking three different questions.

  • …learn how to answer three different questions and give reasons for your answers.

  • …learn some vocabulary from other players.

This is a great English game for asking getting to know other people and practicing and perfecting your ability to ask questions.

Questions and Grammar Structure from the Game:

Which of these would you choose…

A: …to be able to fly. B: …to be invisible.

I would choose to be invisible because you cannot see me.

What do you consider worse, someone who…

A. …plays on their phone during class. B. …someone who sleeps during class.

I consider someone who sleeps during class worse because you can use your cell phone in class to learn.

Which would you miss more if it ceased to exist (which would you miss more)?

A. …ice cream. B. …fruit.

I would miss fruit more if it ceased to exist because I want to eat healthily.

 
 


 Listener Objective (Teacher + Resources)

If you are a teacher teaching English, after listening to this episode you will be able to…

  • …teach and use a fun, interactive, game to engage your students in the classroom.

  • …help students learn some basic grammar structures for asking questions.

  • …help students learn and understand three basic questions and how to answer them.

This is a great icebreaker for English learners! The rules are very simple. Each player will ask other players questions. There is a lot of language support in the game. The only requirement for intermediate students will be to preview some of the vocabulary words in the game.

 


 Rules

Set up:

1. Start by picking a squirrel figure and put the figures in the starting position.

2. Pass out 5 answer cards to each player.

3. Place a draw pile on the game board. Use the amount based on the amount of players the game says.

4. Give each player an acorn (expect the person starting).

Gameplay:

1. The first player uses the three questions combined with two answers in their hand. They will then pick a person with an acorn to answer the question.

2. The person asking the question will take the acorn. If they do not have an acorn, they cannot be asked the question.

3. Read the question aloud.

4. Place the answer cards against the board as answer A, and the other as answer B.

5. The player who is answering the question needs to answer honestly. When he or she decides they will place the A or B card face down.

6. Everyone else tries to guess what the answerer will choose. They will also put down either card A or card B.

7. After scoring, discard 2 answer cards. The asker draws 2 new cards. Making sure that he or she has 5 cards in their hands at all time.

Score:

1. When everyone has chosen an answer the guessers show their answer.

2. The answer card is the right answer and everyone who was correct moves their squirrel 1 space ahead.

3. The person asking the question moves ahead for every wrong guess.

Extra cards:

1. Times-three kicker: You will move 3 spaces instead of 1 if you guess correct.

2. ?!?: You move 1 space for each player’s wrong guess (Your own guess does not count)

3. You may use each of these cards only once, but you can reclaim these cards in certain parts while your squirrel climbs the mountain (The Lake and the Meadow).

End:

1. When the last 2 cards are drawn from the stack the start of the final round begins. Each player will get one more turn.

2. At the final round, each player may retrieve one of his or her extra cards from the board.

3. The winner is the player farthest ahead.

(Transcript coming soon- support our podcast and email us a transcript of episode 18)

 

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