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Showing 61–72 of 84 results

  • Rainbow Rabbits is fast and fun 2-4 player card game. The concept is simple: build rainbows as a team and be the first to play all of your cards to win.

     

    Kids love it. Adults love it. Kids love always winning against the adults. Adults don’t love that part as much, but they get determined to try and win at least once. We haven’t seen that happen yet, but anything is possible.

     

    Players: 2 – 4

    Time: 10 minutes

    Age: 6+

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  • It’s a bird! It’s a plane! It’s Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be? A heroic 3D-stacking game!

     

    Players: 2 – 5

    Time: 5 – 15 minutes

    Age: 5+

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  • Rivals Restaurants is the competitive restaurant owning game where food meets fun! Will you beef up your restaurant with maximum upgrades? Make saucy trades and focus on completing recipes? Or chop up the competition with game-changing action cards? The choice is yours. But remember, in the race to become “The Hippest Spot in Town,” there can only be one “Wiener!”

     

    The goal of Rival Restaurants is to be the first restaurant to get the 20 popularity points and be crowned “The Wiener!” Players earn popularity points by buying and trading for ingredients and using them to “cook” (complete) recipes. The more advanced the recipe, the more points it’s worth.

     

    Players: 2 to 6

    Time: 45 to 60 minutes

    Age: 8+

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    The deck contains 80 Sea cards in five suits. The five suits are represented by different colors and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).

    Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick.

     

    Players: 1 – 8

    Time: 20 – 40 minutes

    Age: 6+

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  • Dustin recommends this game for adding some math to game night! Sleeping Queens does an excellent job of using addition as an integral part of the game. Players learn and practice math without even thinking about it!

     

    Rise and Shine! The Pancake Queen, the Ladybug Queen, and the of their closest friends have fallen under a sleeping spell and it’s your job to wake them up. Use strategy, quicking thinking, and a little luck to rouse these napping nobles from their royal slumbers.

     

    Players: 3-10

    Time: 20 minutes

    Age: 8+

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  • Get the full game of Anatomy Fluxx here.   See the Ideas for Using Anatomy Fluxx in Class (PDF) below for more details about the number of players for your learning environment, length of time for various activities, and appropriate grade-level activities. Game designed by an ER doctor and all factlets checked by multiple anatomy professionals. Learning …

    Supplemental Learning Materials for Anatomy FluxxRead More

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  • Get the full game of Astronomy Fluxx here.   See the Ideas for Using Astronomy Fluxx in Class (PDF) below for more details about the number of players for your learning environment, length of time for various activities, and appropriate grade-level activities. Learn about all the planets in our solar system, as well as many other formations …

    Supplemental Learning Materials for Astronomy FluxxRead More

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  • Get the full game of Nature Fluxx here.   See the Ideas for Using Nature Fluxx in Class (PDF) below for more details about the number of players for your learning environment, length of time for various activities, and appropriate grade-level activities. Learn about all the planets in our solar system, as well as many other formations …

    Supplemental Learning Materials for Nature FluxxRead More

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    Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. It’s AC vs. DC heads up – and only one can win!

     

    Players: 2

    Time: 15 – 30 minutes

    Age: 14+

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  • Toadstools, mandrake, African Death’s Head Hawksmoth – It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best “healing” ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. ‘pot’, building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher!

     

    Players: 2 – 4

    Time: 45 minutes

    Age: 8+

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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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