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Category: Other Topics

Other Topics

Showing 61–72 of 77 results

  • Toadstools, mandrake, African Death’s Head Hawksmoth – It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best “healing” ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. ‘pot’, building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher!

     

    Players: 2 – 4

    Time: 45 minutes

    Age: 8+

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  • Hundreds of more potion combinations creates countless more exciting Quacks games!

    Expand your Quacks of Quedlinburg, winner of the 2018 Kennerspiel des Jahres and Board Game Geek’s Golden Geek 2018 Family Game of the Year award!

    With The Herb Witches expansion, you can now play The Quacks of Quedlinburg with a fifth player! Try some new Locoweed to your cure-all potions or add some new extra-large pumpkins. You can even try new ingredient books! If you’re struggling to find the perfect recipe, maybe one of the three Herb Witches can lend a hand. With countless more exciting brewing options, “Quacks” fans will enjoy hundreds of more potion-creating sessions!

    Players: 2 – 5

    Time: 60 minutes

    Age: 10+

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  • Your child will be reading their first book in just one week!

     

    The Reading Game includes six beautifully illustrated storybooks, six decks of matching playing cards, and a Teacher and Parent’s Guide.

     

    Players: 2+

    Time: 10 minutes

    Age: 4+

     

    • Your child can be reading in a week with “The Reading Game”.
    • It starts with a simple fast action-memory card game that teaches five words at a time.
    • Picture flashcards reinforce words learned through gameplay with simple phrases and introduce capitalization and punctuation.
    • Each of the content rich stories is told using only the 30 words learned through game play.
    • This staged learning format ensures success and no frustration – and builds confidence and enjoyment in reading!
    • On completing the series, the student has a reading vocabulary of 180 words, many of them Dolch and High Frequency words and will have successfully read six storybooks all on their own.
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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • Sale!

    October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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  • Dustin recommends Trapwords for an ESL classroom or for content-specific terminology review because it involves all players in the game and learning process at all times. It is an excellent game that includes different ways to think about words, reinforces listening comprehension, and implements peer-to-peer teaching!  

     

    Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can`t say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.  

     

    Players: 4-8+

    Time: 30 to 45 minutes (less time with modifications)

    Age: 8+

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  • Sprint to Solve the Puzzle! In Ubongo, a fast-paced, addictive, and easy-to-learn geometric puzzle game, layers race against the timer and against each other to solve a puzzle of interlocking shapes. The faster you solve the puzzle, the more gems you get. The player with the most valuable gem treasure after nine rounds of solving puzzles wins!

     

    Players: 1-4

    Time: 25 minutes

    Age: 8+

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  • Your quiet, little 16th century village has suddenly become infested with some very unfriendly werewolves! Can you and the other villagers find them before they eliminate everyone? The ultimate party game for up to 75 players, this Deluxe Edition of Ultimate Werewolf features over 40 unique roles, plus 18 different scenarios, a set of 80 fully illustrated cards, a moderator scorepad, and a comprehensive game guide chock-full of insights, tips, and strategies. This Deluxe Edition also includes the Wolfpack Expansion, featuring brand-new rules for The Big Bad Wolf, Wolverine, Dire Wolf, Virginia Woolf, and other roles.

     

    Players: 5-75

    Time: 5 to 30 minutes

    Age: 8+

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  • Sale!

    “Passion governs, and she never governs wisely,” — Benjamin Franklin, one of America’s Founding Fathers.

     

    Yet ninety years later the very government that Franklin helped create disregarded his wisdom, and trampled the constitutional rights of its own citizens in order feed on what seemed an insatiable hunger for vengeance.

     

    You, as the prosecution or defense, must convince a 9-panel jury that Mary Surratt, one of eight people put on trial for conspiring to assassinate President Abraham Lincoln and other members of his cabinet, is guilty…or innocent.

     

    Players: 2

    Time: 25 minutes

    Age: 13+

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  • Do you play games with family? Friends? Veteran Gamers? Well no matter the size of the group or the experience of the players, Welcome To… will be the perfect fit for your game night. As an architect in Welcome To Your Perfect Home, your goal is to build the best new town by adding pools, hiring employees, improving the parks, and more!

    Players: 1-100+

    Time: 25 minutes

    Age: 10+

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  • Werewords

    $14.95

    Dustin recommends Werewords or Werewords Deluxe Edition (for a more robust experience) for reviewing vocabulary for English Language classrooms! It is one of his favorites because it is simple to teach, quick, and uses a communicative-based approach to teaching, while also reviewing vocabulary. It is great for reviewing vocabulary in other content areas too!

     

    In Werewords, the hidden identity word game, players attempt to guess a secret word by asking `yes` or `no` questions. However, one of the players is secretly a werewolf who`s not only working against you, but also knows the word. Figure out the magic word before time runs out – or identify the werewolf in your midst – and you win!

     

    A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

     

    Players: 4-10

    Time: 10 minutes

    Age: 8+

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  • Dustin recommends Werewords Deluxe Edition for reviewing vocabulary for English Language classrooms! It is one of his favorites because it is simple to teach, quick, and uses a communicative-based approach to teaching, while also reviewing vocabulary. It is great for reviewing vocabulary in other content areas too!

     

    In Werewords Deluxe Edition, players guess a word by asking “yes” or “no” questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don’t guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer!

     

    A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

     

    Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.

     

    Players: 2-20

    Time: 10 minutes

    Age: 8+

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