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Category: Grades 9 - 12

Grades 9 - 12

Showing 49–60 of 66 results

  • Draft dice & use tools-of-the-trade to carefully construct your stained glass window masterpiece.

     

    As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.

     

    Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada.

     

    Players: 1 – 4

    Time: 30 – 45 minutes

    Age: 10+

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  • The deck contains 80 Sea cards in five suits. The five suits are represented by different colors and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).

    Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick.

     

    Players: 1 – 8

    Time: 20 – 40 minutes

    Age: 6+

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  • You have entered the Sonoran Desert. A place of vast beauty: technicolor sunsets pop-out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliffdwellings. Immerse yourself in the secrets of the desert in this delectably fun “flick and write” where cunning and dexterity meet.

     

    In Sonora, players flick wooden disks onto a game board representative of the different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player’s choosing! But watch out for other players eager to bump discs to score points for themselves!

     

    Players: 1 – 4

    Time: 30 to 45 minutes

    Age: 10+

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  • Sale!

    In Splendor, you lead a merchant guild. Using tokens representing gemstones, you will acquire developments which produce new gems (bonuses). These bonuses reduce the cost of your purchases and attract noble patrons.

     

    Each turn is quick: one, and only one, action!

     

    The first player to reach fifteen prestige points by accumulating nobles and development cards triggers the end of the game.

     

    Players: 2 – 4

    Time: 30 minutes

    Age: 10+

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  • Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!

    For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!

     

    Players: 3 – 8

    Time: 20 – 40 minutes

    Age: 8+

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  • Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. It’s AC vs. DC heads up – and only one can win!

     

    Players: 2

    Time: 15 – 30 minutes

    Age: 14+

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  • There’s an awesome board game in you, and this kit will help make it a reality.

    In this box, you’ll find everything you need to design great games people love.

    Perfect for a class on tabletop game design for students of all ages!

     

    Components

    • White box with sleeve
    • 120 cards and sleeves
    • 10 card stands
    • 20 blank dice and dice stickers
    •  15 large cubes
    • 50 small cubes
    • 5 large meeples
    • 25 small meeples
    • 15 discs
    • 6 dry-erase markers
    • Double-sided, dry/wet-erase board
    • Ruler with stencils
    • Plastic baggies
    • Lots of tokens
    • Fail Faster Early Playtesting Guide
    • How to Design a Board Game Booklet
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  • Hundreds of more potion combinations creates countless more exciting Quacks games!

    Expand your Quacks of Quedlinburg, winner of the 2018 Kennerspiel des Jahres and Board Game Geek’s Golden Geek 2018 Family Game of the Year award!

    With The Herb Witches expansion, you can now play The Quacks of Quedlinburg with a fifth player! Try some new Locoweed to your cure-all potions or add some new extra-large pumpkins. You can even try new ingredient books! If you’re struggling to find the perfect recipe, maybe one of the three Herb Witches can lend a hand. With countless more exciting brewing options, “Quacks” fans will enjoy hundreds of more potion-creating sessions!

    Players: 2 – 5

    Time: 60 minutes

    Age: 10+

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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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  • While other versions of Timeline are focused on certain elements (events, inventions, discoveries, etc.), Timeline Classic is a highly engaging version that encompasses multiple themes in one convenient package. Was the pencil invented before Washington crossed the Delaware? Find out in this incredibly engaging educational trivia game. Each card has a different event/invention/ etc. on it, and on the opposite side of the card is the date in history that it occurred. Players start with one randomly drawn card in the middle of the table to form the timeline, and on your turn, you place a card before or after it – depending on when you think this happened. Leave the card in place if you are correct or discard it and draw a new one if you’re wrong. The first player to get rid of all their cards wins!

     

    Players: 2 to 6

    Time: 15 minutes

    Age: 8+

     

    Educational Resources:

    Zygomatic makes educational resources for Timeline Classic. Download them here.

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  • JFK’s assassination, The Salem Witch Trials, the last Crusade… Do you know in which order these events unfolded in history? If not, now’s your chance in Timeline Events. Each card has a different event on it, and on the opposite side of the card is the date in history that it occurred. Players start with one randomly drawn card in the middle of the table to form the timeline, and on your turn, you place a card before or after it – depending on when you think this event took place. Leave the card in place if you are correct or discard it and draw a new one if you’re wrong. The first player to get rid of all their cards wins!

     

    Players: 2 to 6

    Time: 15 minutes

    Age: 8+

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