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Category: Grades 9 - 12

Grades 9 - 12

Showing 49–60 of 65 results

  • A vocabulary adventure with the great outdoors awaits you in this fun version of the classic word game! Prepare your plant- and animal-related nouns and verbs to outdo your opponents in SCRABBLE®: National Parks Edition.

     

    Players: 2 – 4

    Time: 60 minutes

    Age: 8+

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  • The deck contains 80 Sea cards in five suits. The five suits are represented by different colors and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).

    Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick.

     

    Players: 1 – 8

    Time: 20 – 40 minutes

    Age: 6+

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  • You have entered the Sonoran Desert. A place of vast beauty: technicolor sunsets pop-out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliffdwellings. Immerse yourself in the secrets of the desert in this delectably fun “flick and write” where cunning and dexterity meet.

     

    In Sonora, players flick wooden disks onto a game board representative of the different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player’s choosing! But watch out for other players eager to bump discs to score points for themselves!

     

    Players: 1 – 4

    Time: 30 to 45 minutes

    Age: 10+

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  • In Splendor, you lead a merchant guild. Using tokens representing gemstones, you will acquire developments which produce new gems (bonuses). These bonuses reduce the cost of your purchases and attract noble patrons.

     

    Each turn is quick: one, and only one, action!

     

    The first player to reach fifteen prestige points by accumulating nobles and development cards triggers the end of the game.

     

    Players: 2 – 4

    Time: 30 minutes

    Age: 10+

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  • Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. It’s AC vs. DC heads up – and only one can win!

     

    Players: 2

    Time: 15 – 30 minutes

    Age: 14+

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  • There’s an awesome board game in you, and this kit will help make it a reality.

    In this box, you’ll find everything you need to design great games people love.

    Perfect for a class on tabletop game design for students of all ages!

     

    Components

    • White box with sleeve
    • 120 cards and sleeves
    • 10 card stands
    • 20 blank dice and dice stickers
    •  15 large cubes
    • 50 small cubes
    • 5 large meeples
    • 25 small meeples
    • 15 discs
    • 6 dry-erase markers
    • Double-sided, dry/wet-erase board
    • Ruler with stencils
    • Plastic baggies
    • Lots of tokens
    • Fail Faster Early Playtesting Guide
    • How to Design a Board Game Booklet
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  • Hundreds of more potion combinations creates countless more exciting Quacks games!

    Expand your Quacks of Quedlinburg, winner of the 2018 Kennerspiel des Jahres and Board Game Geek’s Golden Geek 2018 Family Game of the Year award!

    With The Herb Witches expansion, you can now play The Quacks of Quedlinburg with a fifth player! Try some new Locoweed to your cure-all potions or add some new extra-large pumpkins. You can even try new ingredient books! If you’re struggling to find the perfect recipe, maybe one of the three Herb Witches can lend a hand. With countless more exciting brewing options, “Quacks” fans will enjoy hundreds of more potion-creating sessions!

    Players: 2 – 5

    Time: 60 minutes

    Age: 10+

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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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  • Dustin recommends Trapwords for an ESL classroom or for content-specific terminology review because it involves all players in the game and learning process at all times. It is an excellent game that includes different ways to think about words, reinforces listening comprehension, and implements peer-to-peer teaching!  

     

    Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can`t say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.  

     

    Players: 4-8+

    Time: 30 to 45 minutes (less time with modifications)

    Age: 8+

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  • Your quiet, little 16th century village has suddenly become infested with some very unfriendly werewolves! Can you and the other villagers find them before they eliminate everyone? The ultimate party game for up to 75 players, this Deluxe Edition of Ultimate Werewolf features over 40 unique roles, plus 18 different scenarios, a set of 80 fully illustrated cards, a moderator scorepad, and a comprehensive game guide chock-full of insights, tips, and strategies. This Deluxe Edition also includes the Wolfpack Expansion, featuring brand-new rules for The Big Bad Wolf, Wolverine, Dire Wolf, Virginia Woolf, and other roles.

     

    Players: 5-75

    Time: 5 to 30 minutes

    Age: 8+

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  • Sale!

    “Passion governs, and she never governs wisely,” — Benjamin Franklin, one of America’s Founding Fathers.

     

    Yet ninety years later the very government that Franklin helped create disregarded his wisdom, and trampled the constitutional rights of its own citizens in order feed on what seemed an insatiable hunger for vengeance.

     

    You, as the prosecution or defense, must convince a 9-panel jury that Mary Surratt, one of eight people put on trial for conspiring to assassinate President Abraham Lincoln and other members of his cabinet, is guilty…or innocent.

     

    Players: 2

    Time: 25 minutes

    Age: 13+

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