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Category: Grades 6 - 8

Grades 6 - 8

Showing 37–48 of 49 results

  • Dustin recommends this game for adding some math to game night! Sleeping Queens does an excellent job of using addition as an integral part of the game. Players learn and practice math without even thinking about it!

     

    Rise and Shine! The Pancake Queen, the Ladybug Queen, and the of their closest friends have fallen under a sleeping spell and it’s your job to wake them up. Use strategy, quicking thinking, and a little luck to rouse these napping nobles from their royal slumbers.

     

    Players: 3-10

    Time: 20 minutes

    Age: 8+

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  • Toadstools, mandrake, African Death’s Head Hawksmoth – It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best “healing” ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. ‘pot’, building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher!

     

    Players: 2 – 4

    Time: 45 minutes

    Age: 8+

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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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  • Dustin recommends Trapwords for an ESL classroom or for content-specific terminology review because it involves all players in the game and learning process at all times. It is an excellent game that includes different ways to think about words, reinforces listening comprehension, and implements peer-to-peer teaching!  

     

    Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can`t say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.  

     

    Players: 4-8+

    Time: 30 to 45 minutes (less time with modifications)

    Age: 8+

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  • Your quiet, little 16th century village has suddenly become infested with some very unfriendly werewolves! Can you and the other villagers find them before they eliminate everyone? The ultimate party game for up to 75 players, this Deluxe Edition of Ultimate Werewolf features over 40 unique roles, plus 18 different scenarios, a set of 80 fully illustrated cards, a moderator scorepad, and a comprehensive game guide chock-full of insights, tips, and strategies. This Deluxe Edition also includes the Wolfpack Expansion, featuring brand-new rules for The Big Bad Wolf, Wolverine, Dire Wolf, Virginia Woolf, and other roles.

     

    Players: 5-75

    Time: 5 to 30 minutes

    Age: 8+

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  • “Passion governs, and she never governs wisely,” — Benjamin Franklin, one of America’s Founding Fathers.

     

    Yet ninety years later the very government that Franklin helped create disregarded his wisdom, and trampled the constitutional rights of its own citizens in order feed on what seemed an insatiable hunger for vengeance.

     

    You, as the prosecution or defense, must convince a 9-panel jury that Mary Surratt, one of eight people put on trial for conspiring to assassinate President Abraham Lincoln and other members of his cabinet, is guilty…or innocent.

     

    Players: 2

    Time: 25 minutes

    Age: 13+

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  • Do you play games with family? Friends? Veteran Gamers? Well no matter the size of the group or the experience of the players, Welcome To… will be the perfect fit for your game night. As an architect in Welcome To Your Perfect Home, your goal is to build the best new town by adding pools, hiring employees, improving the parks, and more!

    Players: 1-100+

    Time: 25 minutes

    Age: 10+

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  • Create your very own Dinosaur Park! You’ll need paths, facilities and to fill your park with Dinosaurs if you want to attract visitors. In this roll and write strategy board game you’ll be drawing your park on the game sheets, just be careful your dinosaurs don’t escape!

     

    Players: 2 – 75

    Time: 40 – 70 minutes

    Age: 12+

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  • Werewords

    $14.95

    Dustin recommends Werewords or Werewords Deluxe Edition (for a more robust experience) for reviewing vocabulary for English Language classrooms! It is one of his favorites because it is simple to teach, quick, and uses a communicative-based approach to teaching, while also reviewing vocabulary. It is great for reviewing vocabulary in other content areas too!

     

    In Werewords, the hidden identity word game, players attempt to guess a secret word by asking `yes` or `no` questions. However, one of the players is secretly a werewolf who`s not only working against you, but also knows the word. Figure out the magic word before time runs out – or identify the werewolf in your midst – and you win!

     

    A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

     

    Players: 4-10

    Time: 10 minutes

    Age: 8+

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  • Dustin recommends Werewords Deluxe Edition for reviewing vocabulary for English Language classrooms! It is one of his favorites because it is simple to teach, quick, and uses a communicative-based approach to teaching, while also reviewing vocabulary. It is great for reviewing vocabulary in other content areas too!

     

    In Werewords Deluxe Edition, players guess a word by asking “yes” or “no” questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don’t guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer!

     

    A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

     

    Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.

     

    Players: 2-20

    Time: 10 minutes

    Age: 8+

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  • Wits & Wagers Family brings history’s most award-winning party game to the entire family! Now, the parents are finally the underdogs! Do you know the average number of times a person blinks each day? Of course not – and you don’t need to! That’s the fun. No one knows the answer. Take a guess and score points by choosing whose guess is closest. With easy rules and exciting game play, Wits & Wagers Family will get the whole family cheering and laughing together.

    Players: 3 or more

    Time: 20 to 40 minutes

    Age: 8+

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