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Category: Games by Content Area

Games by Content Area

Showing 49–60 of 65 results

  • Product is brand new and factory sealed.

     

     

    There is currently a 1 box per customer’s shipping address limit on this product.

     

    The time of hard-fighting Battle Styles is upon you, with new Pokémon that strike hard and strike often—such as these two monsters of mayhem! Choose the crunching power of Tyranitar V or the quick icy moves of Empoleon V in the Pokémon Trading Card Game: V Strikers Tin. Each of these fantastic tins contains a super-powerful Pokémon V, with the moves, the strength, and the skills to take you to the top in your next Pokémon battle!

     

    Contents:
    1 of 2 foil Pokémon V cards: Tyranitar V or Empoleon V
    5 Pokémon TCG booster packs
    A code card for the Pokémon Trading Card Game Online

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  • Sale!

    Draft dice & use tools-of-the-trade to carefully construct your stained glass window masterpiece.

     

    As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.

     

    Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada.

     

    Players: 1 – 4

    Time: 30 – 45 minutes

    Age: 10+

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  • A vocabulary adventure with the great outdoors awaits you in this fun version of the classic word game! Prepare your plant- and animal-related nouns and verbs to outdo your opponents in SCRABBLE®: National Parks Edition.

     

    Players: 2 – 4

    Time: 60 minutes

    Age: 8+

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  • The deck contains 80 Sea cards in five suits. The five suits are represented by different colors and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).

    Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick.

     

    Players: 1 – 8

    Time: 20 – 40 minutes

    Age: 6+

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  • Dustin recommends this game for adding some math to game night! Sleeping Queens does an excellent job of using addition as an integral part of the game. Players learn and practice math without even thinking about it!

     

    Rise and Shine! The Pancake Queen, the Ladybug Queen, and the of their closest friends have fallen under a sleeping spell and it’s your job to wake them up. Use strategy, quicking thinking, and a little luck to rouse these napping nobles from their royal slumbers.

     

    Players: 3-10

    Time: 20 minutes

    Age: 8+

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  • In Splendor, you lead a merchant guild. Using tokens representing gemstones, you will acquire developments which produce new gems (bonuses). These bonuses reduce the cost of your purchases and attract noble patrons.

     

    Each turn is quick: one, and only one, action!

     

    The first player to reach fifteen prestige points by accumulating nobles and development cards triggers the end of the game.

     

    Players: 2 – 4

    Time: 30 minutes

    Age: 10+

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  • Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. It’s AC vs. DC heads up – and only one can win!

     

    Players: 2

    Time: 15 – 30 minutes

    Age: 14+

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  • Your child will be reading their first book in just one week!

     

    The Reading Game includes six beautifully illustrated storybooks, six decks of matching playing cards, and a Teacher and Parent’s Guide.

     

    Players: 2+

    Time: 10 minutes

    Age: 4+

     

    • Your child can be reading in a week with “The Reading Game”.
    • It starts with a simple fast action-memory card game that teaches five words at a time.
    • Picture flashcards reinforce words learned through gameplay with simple phrases and introduce capitalization and punctuation.
    • Each of the content rich stories is told using only the 30 words learned through game play.
    • This staged learning format ensures success and no frustration – and builds confidence and enjoyment in reading!
    • On completing the series, the student has a reading vocabulary of 180 words, many of them Dolch and High Frequency words and will have successfully read six storybooks all on their own.
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  • Secret Identities! Deduction! Deception! The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor. Yet hidden among his brave warriors are Mordred`s unscrupulous minions. These forces of evil are few in number, but have knowledge of each other and remain hidden from all but one of Arthur`s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered all will be lost! This game can be played alone, or combined with The Resistance as an expansion.

     

    Players: 5-10

    Time: 30 minutes

    Age: 12+

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  • October 2, 1900 – it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century, some old friends have gathered to celebrate Fogg`s impetuous and lucrative gamble – and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America – in just 7 days. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

     

    Players: 2-5

    Time: 30 to 60 minutes

    Age: 8+

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  • Dustin recommends Trapwords for an ESL classroom or for content-specific terminology review because it involves all players in the game and learning process at all times. It is an excellent game that includes different ways to think about words, reinforces listening comprehension, and implements peer-to-peer teaching!  

     

    Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can`t say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.  

     

    Players: 4-8+

    Time: 30 to 45 minutes (less time with modifications)

    Age: 8+

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  • Your quiet, little 16th century village has suddenly become infested with some very unfriendly werewolves! Can you and the other villagers find them before they eliminate everyone? The ultimate party game for up to 75 players, this Deluxe Edition of Ultimate Werewolf features over 40 unique roles, plus 18 different scenarios, a set of 80 fully illustrated cards, a moderator scorepad, and a comprehensive game guide chock-full of insights, tips, and strategies. This Deluxe Edition also includes the Wolfpack Expansion, featuring brand-new rules for The Big Bad Wolf, Wolverine, Dire Wolf, Virginia Woolf, and other roles.

     

    Players: 5-75

    Time: 5 to 30 minutes

    Age: 8+

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