In this week’s episode of Board Gaming with Education, Dustin is joined by Odon Sults to talk about ViewHooo and what gamified presentations can do for engagement.
- Episode Topics
Games from this Episode [Links include games in our Board Gaming with Education Store or Amazon affiliate links]:
ViewHoo Explainer Video: https://www.youtube.com/watch?v=JuHzUQHzr_g&feature=youtu.be&ab_channel=Viewhooo
Odon’s LinkedIn: https://www.linkedin.com/in/%C3%B6d%C3%B6n-sultz-652817b0/
Thank you to Purple Planet Music for the wonderful contribution of their songs “Soul Train” and “Retro Gamer” for our Sponsorship and Interview Segments. These songs can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of “Getting it Done” for our Game Segment.
Our Facebook Group for Educators: Games-based Learning, Gamification, and Games in Education
You can listen to us on Apple Podcasts (or any other platform you get your podcasts):
Board Gaming with Education Introduction: Instagram – 00:00
What is ViewHooo – 3:19
ViewHooo combines presentations and gamification. What you get is the next level of sharing information in a fun way. For educational and business use, Viewhooo can help you create the best gamified presentations.
Emergent Experiences – 12:52
Dustin and Odon explore this idea of emergent experiences that can come from these types of gamified presentations.
User Experience with ViewHooo – 17:38
Odon shares a bit about how to create a presentation and what it looks like as the designer of the experience and as the learner.
Thumbs Up, Thumbs Down, Rapid Fire Lightning Round – 18:47
Dustin challenges Odon with some rapid fire questions!
Transcript of “Gamified Presentations with Viewhooo feat. Odon Sultz – 126”
Transcript automated and provided by otter.ai. [Using this link helps us continue to use this transcription service for future episodes.] Disclaimer: This is an automated transcript and may have errors in grammar, wording, and/or word choice.
Dustin Staats 0:00
Here we go. Welcome to season 11 of the Board Gaming with Education podcast on a Friday. One thing we do every Friday is have our Instagram live chats, that’s a chance where I get to hear from our community about the games that you guys are planned. I really always look forward to hearing about new games that you’re playing. So come check us out on Instagram Live every Friday 830 pacific standard time we go live or you can watch the replay. I want to know what games you’re playing recently, what you’ve been up to, it’s really cool to kind of hear about some different games that maybe I haven’t checked out before. So again, check us out on Instagram. And that’s Board Gaming with Education. On today’s episode, we chat about view who. So I think a tool like this is really clever way that we can engage our students view who is very new, so I recommend checking it out and kind of exploring some of the options there. And if you have any questions you can reach out to view and see maybe how you can use the platform as a part of your curriculum or kind of even just check it out to see see if there’s any ideas there that might spark something for you in your teaching practice or whether you’re giving presentations or any other way that you can implement something like this into your learning environment. Alright, so let’s get into the episode.
Board Gaming with Education 1:23
Board Gaming with Education, a podcast for anyone curious about how games and education mix, we explore various topics like game based learning, gamification, and board games and the impacts they have on learning. here’s your host, Dustin Staats.
Dustin Staats 1:40
Welcome to another interview episode of Board Gaming with Education. I am thrilled to be joined by Odin Schultz. I hope I pronounced that right from Budapest. And I’m excited to chat with him about view Hou which is a gamification presentation platform. I’m sure he’ll be able to explain a bit more about that. But first, before we learn about view who and the benefits of using that for education or for learning, I want to share fun fact about Odin, he just got a cat about 10 minutes ago. And right and you shared that you’re pretty allergic. So what’s the story behind getting your cat?
Odon Sultz 2:18
Yeah, that’s exactly right and prepared for gasfield for but, you know, my wife was begging me for like 10 years to have a cat. And we have a two and a half year old kid who is obsessed with cats again. So I gave him after all these years, I really hope that my energy once you know, one gets so bad, we will see. Yeah, I think I was like coming up with a cat
Dustin Staats 2:47
or two against one, I guess, with your son and your wife. Awesome. So we’re not here to talk about cats. But I think some of our listeners do enjoy cats. I’m a dog person myself. But like I said, I’ve been begging my wife to let us get a dog. I don’t know if that’s gonna happen. But we’re talking about you who in gamification in using that for learning. But before we kind of dive into that topic, could you share a little bit more about yourself in your background?
Odon Sultz 3:19
Sure, shorting. So once again, my name is Anna Schwartz. And thank you so much for having me here. And well, I work in, in in the digital marketing sector for like, like, eight, nine years now. And view who is a quite new project of mine. I work on V, who is a project manager. And we just released Yahoo, like a couple of months ago. And this is what basically I do all the time. So I work on new projects, on the stages of, of software development and market launch. And we are at the market launch stage right now. So I think that’s pretty much enough my breakdown in it.
Dustin Staats 4:07
So how did you get into I guess gamification as a digital platform? Like, where did the games come from? Is that something you’re passionate about? And then you decided to leverage that passion for different fields and for learning?
Odon Sultz 4:26
Wow. Well, long story short when I first my first very close encounter with digital gaming, not from the player side, but from the creator side was our mobile game actually. It was really bad. But stelia gave a lot of experiences about the working mechanism of an online game. So maybe that was starting before that and Okay, just one Pretty much important ingredient for you who, and for this whole gamification and online gaming thing is that behind you, there’s a digital agency called brand lift. We do like, what digital agencies do most of the times, like, you know, online advertising, web development, web design, and so on. And there’s a startup within this company, just a few people have asked, and we create, like new solutions. And one of these new searches view, the idea was that maybe we can, you know, create something that that unifies slide based presentations, and platform games, so you can learn new information for gaming through actually having fun. So this, this is the main connection. I mean, I used to play board games a lot, especially as an adult. Not right now. And not nowadays. I mean, because we have this through the kids. So there’s not too much time for that. Right? So yeah, but but with this kind of connection with digital gaming started like that, of course, I played a lot in primary school, I guess this is where my English language knowledge is coming from, like an 80%. Like, playing games in primary school and watching Cartoon Network. But the oldest video game topic, I think it’s it’s it’s really interesting. regarding education, and the reason is storytelling, actually, because I think there are limitless possibilities in video games regarding storytelling, so youngsters can really get obsessed with these, of course, modern games. And, you know, there are like countless hours spent with playing these games, and lots of them has like a great backstory behind them. I’m not a big online gamer. Unfortunately, I wish maybe then I get old. Yeah. But But still, for for educational purposes. I think video gaming can be a really useful asset. Right?
Dustin Staats 7:15
Yeah. And I’m kind of just browsing your view and some of the presentations that some people have made. And it seems like there’s a real opportunity to tap into narrative based learning with the platform, it seems like I haven’t had a chance to build a presentation yet. And I’m excited to kind of check it out and dive into that deeper. But it seems like you could potentially build something like an escape room that’s very narrative driven. And I think it says something about that on your site, similar to what I had said in that.
Odon Sultz 7:49
Yeah, it’s, it’s really just up to you what kinds of maps or levers you’re building with you. Because maybe that’s an important part. So if you have a map editor is vast, so you can not just play but you can be in maps, too. And, yeah, there are lots and lots of user made content already. So we just launched Yoo hoo, like, that’s four months ago, I think something like that. But still, we have lots of active users, especially from the education sector, actually, just a few from from business sector. Yeah. And they creating awesome maps. So it was so good to see that the thing that we, you know, figured out is, it’s not just science fiction, but it’s it’s reality, and people are using it, and people are using it the way we imagined it. So it’s really good to see. And there are lots of really like, I I learned some new stuff from user made up levels already. So it seems to work out. Even in this like kind of beta phase. So good.
Dustin Staats 9:02
Yeah, I mean, I see there’s like, a lot of different easier created ones on here, someone from Salvador Dali, which I’m sure if I played that I will learn something. So could you share with us? What what exactly is view who for anyone that maybe has no idea what this platform is maybe not familiar with gamification?
Odon Sultz 9:23
So yeah, as I said, it’s very, very new. Only software actually, so you can reach it online anytime. And we are combining presentations with platform games. So imagine like, I don’t know, slides based presentations, such as PowerPoint presentations made with Super Mario. Okay, this is just a very, very briefly just simplification of the whole idea, but stare so the point is that you have a character and you have to move around on maps and so some puzzles and riddles so you can find information and some collective objects on maps. And you will need these to finish the map itself. Because when you reach objects like door, for example, it may ask you a question that relates to some information presented on the map before. So this is this is the main idea, it’s the main ideas, I think it’s quite simple, but duel itself is high is really some some depths. To say. So actually, the mapper itself is very simple. So you can build up a map in no time, we have some predefined templates already, we’re gonna have much more very soon, of course, you can start from scratch, when it comes to map building. And just to give you one very, very live example, how people use this in education, we have a user who built various maps actually, with maps right now. She’s she’s teaching arts for seventh and eighth graders. And she built a couple of maps just as a homework, kind of. So pupils had to go through the map and collect the information on the View Map. And after that, they had to submit the information collected on the View Map on another platform that’s parisons bit famous. So this is kind of unexpected, this like after like, a couple of months from, from releasing the software, this, this kind of user engagement is coming up. And it really seems that not only teaches the pupils like it’s as well, the idea behind this whole concept, the gamified presentation concept is that you can actually the learning is more effective. If you experience the material, the learning material, it’s more effective that if you just read it, or, or just see it or maybe hear it. So Batman, you live through it. And you know, we walk around on this map and do all the puzzles and riddles. And of course, you have to like you know, jump over stuff, and I don’t know climb up ladders and jump down, blah, blah, blah, just isn’t that fun game. And maybe, you know, you can memorize all that information long term, if you call them this way. So this is the main idea. And there’s a there’s a lot lots of new features. Coming to you in the next quarter is a very important part is that it’s completely free for educational use the full featured you so just going to try it. And all feedback is very welcome, of course. Right, I
Dustin Staats 12:52
think something that you had mentioned that would come up. And this is something that most game designers are familiar with, I would say is something called emergent design or emergent play in a game. So you design a game. And then there’s different things that come from the game that were not intentionally designed. So for example, you might have people playing a game based on maybe werewolf is a popular game that a lot of people are familiar with. And you see different strategies that emerge out of the game that weren’t realized in the early design process. It seems like that’s something that you have here is a tool that is like you mentioned, it’s fairly simple. But there’s a lot of creativity and level for innovative opportunities to create some presentations. I was trying to find a quote from Raph Koster to and I might edit this quote in if I can’t find it in the next 10 seconds. But essentially, it says that what you mentioned with reading or watching a movie, those things don’t give you feedback. And What games do give you as feedback you can get that from a game and no other art form can provide that to provide feedback based on how you’re interacting with the art. So that’s, that’s really awesome. I wish I could find the quote. I’m going to edit it in now. All right, so I’m sitting here with a theory of fun by Raph Koster. I’m going to look at this quote here. And I really suggest checking out this book, we’ll have a list of resources on our website. If you go to Board Gaming with education.com, you can click on the tab that says resources. This book is there as a suggestion will have other books added to that list as well. But I really, really highly recommend checking out this book if you’re into game design, game based learning or gamification. It really looks at how games impact our lives. And how we can learn from games. Here is the quote, consider the key difference between something like a book and different kinds of games, a book can do the logical, conscious part of the brain pretty well. And really good readers have an ability to slurp that info directly into the subconscious intuitive mind. But what a book will never Be able to do is to accelerate the grokking process. And the grokking process is something that Raph Koster defines as mastery to the, to the degree that games do, because you cannot practice a pattern and run permutations on it with a book and have the book respond with feedback. So I really, really liked this quote, and really look at this quote, when I think about how games provide us with feedback and how we can learn from that feedback. Or let’s go back to the conversation with Odin. So if someone’s, I’m going to click on this, I don’t know if I’m going to kind of look at a presentation here. It’s Mrs. Paris’s Roman quest, on the one of the ones that you can explore. And it looks like there’s a bunch of doors. But um, what would you say is like a benefit to doing something like this? If someone is not familiar with gamification, what would you say is a benefit for a teacher to use this in either like you said, as homework or in class?
Odon Sultz 16:02
Yeah, I think the main benefit is that actually, you can engage your students on a very new level with this, this kind of presentations, because basically, these are more presentations than games. They are just presentations dressed up as a game to say so. And I think for for the generations that, you know, teachers teach, it’s, it’s pretty much a cat avoid video gaming. Mostly, and, like, teaching through gaming is I think, that that that can become a really important segment of the educational sector in the near future, especially that, you know, because of the COVID pandemic, we had to switch to home education and digital education. So for that, that can come really handy as well.
Dustin Staats 17:00
Yeah, I can definitely see this being something that is very useful for distance learning, too.
Odon Sultz 17:06
And, you know, if you if you just sit if you pray that, okay, you have to go through a textbook, I don’t know, 50 to 60, something high that I’m pages, or if you said, Hey, I’m gonna send you over a link, and you have to play through this map. And then I’ll know, right, right down the riddle you find at the end, just just a very random example here. But I think this is more entertaining than I know. Regular regular homework types.
Dustin Staats 17:38
Yeah, read in, what would you say are some of the unique features that teachers can use from designing one of these presentations?
Odon Sultz 17:49
The unique feature I think, is like the map editor itself, because it gives you total creative freedom of how we like to pass the information to your audience. There are many more question types coming up, and many more, like presentation tools coming up. But still, I think this is already quite unique.
Dustin Staats 18:11
So before we head into our final segment, what would you say to a teacher that is on the fence of on, on the fence about checking out view?
Odon Sultz 18:23
Where I will just you know, say that should be good. Give it a try, you have nothing to lose. It’s completely free. It’s very simple. students seem to love it already. So and don’t I know Don’t be afraid of new words of this this kind of, I don’t know, like, improvement in education, because it’s, it’s necessary.
Dustin Staats 18:47
Awesome. Alright, Odin, we’re gonna move into our final segment and that’s a thumbs up, thumbs down quick lightning round I
want to give you three statements and you know, give me a thumbs up and a brief reason why you like it, or thumbs down or brief reason why don’t like,
Odon Sultz 19:13
there’s no middle way just up and down.
Dustin Staats 19:16
You can do a sideways thumb. We’ve had that happen a couple times. Okay. So the first one because you who is a platformer style presentation, I’m gonna say Luigi is better than Mario.
Odon Sultz 19:33
You know what? Just move away because I I never really paid a lot of Super Mario can’t answer the question because I’m not entitled to answer this question. It’s like, actually something you have no really idea about. So I’m sorry. I’m sorry. I’m but Dan, give you a thumbs up or thumbs down either.
Dustin Staats 19:54
That’s okay. How about I don’t know if you’ve played role playing games? So maybe thumbs up thumbs down? roleplay.
Odon Sultz 20:04
Dustin Staats 20:05
Odon Sultz 20:07
It gives you a lot of, well, creative power actually playing role playing the game is and it can be beneficial on various levels. I think so not just in the game itself, but like how to explain a bit but like, building up such a concept about yourself or about the world around you or anything in a role playing game that you know, word that you figure out mostly. That needs a lot of creativity, and actually, that can improve your creativity a lot, I think.
Dustin Staats 20:48
Awesome. And the last one is going to be mobile video games.
Odon Sultz 20:54
I would say thumbs up, but I’m not playing that much. So if you’re gonna ask me about some new game, most likely, I will just you know, stare at the monitor don’t because I have no idea about new games. But Thumbs up for sure. Like, like we discussed in the beginning of this conversation, video games, even if they are mobile games or death for game, whatever, has like really, like limitless possibilities, even education and storytelling. So thumbs up, right?
Dustin Staats 21:28
Yeah, for sure. I know. I go through different phases and mobile games if I find a good one, and I usually play it like to death for three weeks. And then I stopped mobile games for a while and then I go back to another one. There’s one slay the spire. I don’t know if you’re Yeah, okay. It’s it’s one that it’s a it’s like a deck builder. game. That’s an RPG. So it’s RPG style. But you’re you’re acquiring cards for a deck of cards and use your deck of cards to battle the creatures in the spire instead of the dungeon.
Odon Sultz 22:05
Yeah, I am familiar with deck building games. Sounds good. I really envy you because I want to fall back to you know, a game addiction again, like, like, primary school, but I don’t know, maybe like 20 years or something. But one of my favorite games deckbuilding game actually, it’s I think it has a has an online version now. It’s called smash up. I played only the offline version. Do you know smash up? Yeah,
Unknown Speaker 22:35
Odon Sultz 22:36
Well, for favorites. It’s like, you know, if it’s like an entry to more complicated and more more. I don’t know. Higher games, I guess. Right? Yeah, yeah. Anyways, so that’d be the end game system as a beginner. Whatever.
Dustin Staats 22:55
Yeah. Yeah, I would recommend checking out slay the spire. It’s something you can pick up and put down on your phone. And it is a deck builder in digital format.
Odon Sultz 23:05
Okay, I’m just gonna write it down. All right.
Dustin Staats 23:11
Awesome. Odin. So thank you so much for coming on the show. If anyone wanted to reach out to you or find view who where might they do that?
Odon Sultz 23:18
Well, you can find view who on the view, who does come it’s a triple o at the ends view who view agent triple o that comes? If, if any of you would like to contact me, just I know. Rightly made the view whose support and they’re gonna just forward it to me.
Dustin Staats 23:41
Yeah. Awesome. Cool. And we’ll have a link to view who in the show notes as well. So Odin, thank you again, for coming on the show and sharing a bit about view who
Odon Sultz 23:52
thank you very much for having me. Really nice.
Dustin Staats 23:58
Did you know that I go live every Friday on Instagram to chat about games, chat about updates with Board Gaming with Education, and ask you about what games you’ve been playing so you can join me on Instagram? Again, Board Gaming with Education. You can find that on any social media, and let me know what games you’ve been playing recently. Or you can join our Facebook group. Our Facebook group is game based learning gamification and games and education. And every week, on the weekend, sometimes Friday, sometimes Saturday, I asked you what games you have been playing recently, or what games you plan to play for the weekend. So again, join me on Instagram or find our Facebook group. And we’ll be back on Monday with our normally scheduled episodes.
Board Gaming with Education 24:46
Thank you for listening in this week. If you liked what you heard, be sure to let us know you can find us on social media as Board Gaming with Education or BGP games or email us at podcast at Board Gaming with education.com if you want to support our pockets, Cast Be sure to check out our support page on our website. As always teach better learn more and most importantly, play more. Thank you for listening and until next time