- Episode Topics and Interviews
- Fort Circle Games and Shores of Tripoli – 1:13
- Fun Facts: James and Chiptune Music – 3:31
- About James York – 6:04
- Benefits of Using Games in Language Learning – 8:51
- Use of Student’s First Language – 13:02
- Engaging Students in the Classroom – 15:47
- Ludic Language Pedagogy – 21:05
- Final Tips from James – 27:52
- James Desert Island Questionnaire – 32:11
In this episode of Board Gaming with Education, Dustin has a conversation with James York. James is a lecturer at Tokyo Denki University where he does research on the application of game-based education for learning new languages. James talks about Communicative Language Teaching and his podcast, the Ludic Language Pedagogy Podcast. LLP also serves as a non-profit to encourage open conversations about games and play in language teaching and learning. Be sure to listen to the episode and James’ ideas on effective methods when introducing games into a classroom of second language learners.
Thank you to Purple Planet Music for the wonderful contribution of their songs “Retro Gamer,” “Soul Train,” and “Mumbai Mood” for our interview and sponsorship segments. These songs can be found in full on this music archive.
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WorldsXP is a streamlined gameful experience for your learning environment to increase engagement, develop class culture, and reinforce positive behavior. By implementing WorldsXP you will be able to enhance the learning experience for your adventurers through different gamification elements. As the Kit Master, your Adventurers (students) will choose characters, give them their own unique personalities, go on thematic RPG adventures, and earn XP and achievements all while accomplishing three main goals in your learning environment.
The kit includes two decks of 27 unique character cards, 27 item and achievement cards, 108 XP cards, and a 40-page Teacher’s Handbook loaded with tips for implementing the kit and using gamification and game-based learning for your learning environment.
With WorldsXP you will have a gamified curriculum as a part of your learning environment with the core components of characters, an RPG Adventure Story, and XP. This can be “laid on top of” an already designed classroom management structure and curriculum. You will be able to use the XP system as a behavioral management system, and you will be able to integrate learning objectives into the RPG Adventure Stories. It will help to encourage engagement and motivation, develop culture, and reinforce positive behavior in your adventure space. These are the core components of WorldsXP. Be sure to sign-up for the email list below to receive updates about the advanced features and to know when WorldsXP launches on Kickstarter.
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Fort Circle Games and Shores of Tripoli – 1:13
The Shores of Tripoli is a fun historical board game that plays in forty-five to sixty minutes. Play as either the brave United States Navy and Marines or play as the fearsome Barbary pirates! Check it out on Kickstarter now! (11/4/19)
Fun Fact: James and Chiptune Music – 3:31
Dustin asks about James’ chiptune work and what that entails. James explains further what separates chiptune from video games music as well as it’s freeing nature to simplify the music-making process. Be sure to check out James’ chiptune/8-bit music as Cheapshot and his chiptune record label CheapBeats.
James York – 6:04
James is a lecturer at Tokyo Denki University where he conducts research on the pedagogical application of games for language learning. His current main focus is a curriculum development project using tabletop games as the centrepiece of a task-based language teaching and multiliteracies approach to second language acquisition. James is co-editor of Ludic Language Pedagogy, an open access, open peer-reviewed journal exploring games and play, language and literacies, and teaching. James’s previous projects include the development and management of an online Japanese learning community which utilized Minecraft as the domain for interactive, experiential learning activities.
Benefits of Using Board Games in Language Learning – 8:51
James explains how board games fit well into a task-based learning framework. He delves further into how learning the rules of a new game is beneficial in learning new languages and how slowing down the introduction of new games better compensates for student’s cognitive load.
Use of Student’s First Language – 13:02
Dustin and James break down the misconception that a student’s first language should be limited in class while learning a second language.
Engaging Students in the Classroom – 15:47
James and Dustin discuss the benefits of learning in groups and taking advantage of in-class activities. James further challenges the effectiveness of blended learning and the idea of the flipped classroom.
Engaging Students in the Classroom – 21:05
James gives all the details behind the Ludic Language Pedagogy, a non-profit project to bring together people and conversations around how best to integrate games and play into language teaching and learning. LLP allows educators to submit ideas, experience, and research for open peer review. The Ludic Language Pedagogy Podcast acts as a supplement to the journal. Be sure to check out LLP’s website at https://www.llpjournal.org/.
Final Tips from James York – 27:52
James talks about the importance of changing the perception of game-based learning and its effectiveness in education. He also stresses the benefit of taking things slower with regard to educational gaming.
Games from the Episode
Throughout the episode, several games are mentioned. If any of these games sound like something you might enjoy playing yourself or in your class, you can help support our podcast by purchasing these games through our Amazon affiliate links. We will earn a small commission at no expense to you.