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Relating Game Design, Corporate Training, and Escape Rooms to Education feat. Jay Cormier – 87

Episode Overview

  • Episode Topics and Interviews
    • Board Gaming with Education Updates- growing online community, reviews, events – 00:22
    • Who is Jay Cormier? – 2:07
    • Jays Journey from Game Designer to Publisher – 5:39
    • “Draw Your Own Conclusions” and Agile Management – 7:54
    • Game Desing is Easy – 12:50
    • Corporate Training – 17:20
    • Last Words of Advice: Learning Outcomes – 36:15
    • Thumbs Up, Thumbs Down Rapid Fire Round – 37:46

This week Dustin interviews Jay Cormier, who runs “Off the Pages Games” a board game publishing company, teaches game design, creates escape rooms and other gamification for corporate training, and has designed games like MIND MGMT: The Psychic Espionage “Game,” (on Kickstarter now), Junkyard Art, Draw Your Own Conclusions, and more. In the episode, we learn about his design process for his games, corporate training, and escape rooms. Dustin is sure to ask prodding questions on how Jay’s insights can relate to education.

Kickstarter: MIND MGMT: The Psychic Espionage “Game”

Twitter: https://twitter.com/offthepagegames

Instagram: https://www.instagram.com/offthepagegames

Facebook: https://www.facebook.com/offthepagegames

Thank you to Purple Planet Music for the wonderful contribution of their song “Retro Gamer” for our Interview Segment. This song can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of “Getting it Done.”

Our Facebook Group for Educators: Games-based Learning, Gamification, and Games in Education

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Updates from Board Gaming with Education – 2:07

Our online community is growing! If you would like to become a thought-leader and advocate for game-based learning, gamification, and games in education be sure to send Dustin an email: podcast@boardgamingwitheducation.com.

Who is Jay Cormier? – 2:07

We meet Jay Cormier and learn a bit about his “Fail Faster: Playtesting Journal.

Jay Cormier has designed over a dozen published games like Belfort, In the Hall of the Mountain King, Draw Your Own Conclusions, Junk Art and more. He has taught game design at Vancouver Film School for 7 years and also creates escape rooms for corporate training purposes. Last year he created the Fail Faster Playtesting Journal to help designers take better notes when playtesting and recently he started his own publishing company called Off the Page Games, with the first game, MIND MGMT: The Psychic Espionage “Game” on Kickstarter now. 

Jay’s Journey from Game Design to Publisher – 5:39

Jay shares his experience about how he went from game player to game designer to game publisher. He talks about how we appreciate artistic mediums and how we take a journey from an observer/participant of the medium to a creator.

“Draw Your Own Conclusions” and Agile Management – 7:54

Jay talks about “agile management” and how it led to his game design “Draw Your Own Conclusions [affiliate link].” Dustin dives deeper into his experience and talks about Jay’s thought process for developing a game is similar to processes educators go through when creating game-based learning activities.

Game Design is Easy – 12:50

Jay talks about his experience with game design. With “Draw Your Own Conclusions” [affiliate link] Jay nailed the design process overnight! He admits this is very atypical for game design, and game design is NOT easy. Dustin and Jay also discuss designing the fun in games. They talk about the “fun” in the game and where the learning intersect.

Corporate Training – 17:20

Jay talks about his design process for gamifying a corporate training with Best Buy. He explains that each attendee received a name card with the ability to gain experience points. They all received a map of the trade show called “the dungeon,” side quests they could complete, NPCs (non-playable characters) they could interact with, and a final boss they could fight. Be sure to listen to Jay explain his design process and the logistics for how the corporate training worked. Jay also talks about his escape room designs for corporate training.

Last Words of Advice: Learning Outcomes – 36:15

Jay talks about one thing all educators are familiar with, the learning outcomes. This is important when designing for corporate training, for our students in our classrooms, and anything else when using games intentionally for learning.

Thumbs Up, Thumbs Down Rapid Fire Round – 37:46

Dustin challenges Jay with some rapid-fire statements to see their unsolicited opinions on them. Be sure to tune in to hear his answers!

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