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As we grow as a community we want to start to highlight members of the Board Gaming with Education community.

If you would like to be considered as an “Edugamer of the Week,” you can fill out the Google Form here. If you would like to nominate someone as “Edugamer of the Week,” you can send an email to podcast@boardgamingwitheducation and include the name of the person, how we can contact them, and why you want to nominate them.

Dave Eng is a tremendous advocate for everything gameful learning. He has also been a huge support to the Board Gaming with Education community. As “Edugamer of the Week” we want to thank him for his amazing work in the field and his support for Board Gaming with Education.

You can listen to his appearance on the Board Gaming with Education podcast: https://www.boardgamingwitheducation.com/teacher-edition-board-games-in-higher-education-feat-dave-eng/

About Dave Eng

Dave Eng is an intellectual and creative educator, designer, and researcher who combines games, theory, and technology to define next practice. He has over 12 years of higher education experience working in student affairs, administration, and the faculty. His accolades include the book Other Duties as Assigned: Student Affairs on Semester at Sea; an interview by the New York Times on serving “Suitcase Schools;” as well presenting and speaking at over 20 different academic and professional conferences.

Dave serves as a clinical professor & educational technologist at New York University’s School of Professional Studies and a professor of practice of tabletop game design at Troy University. Dave consults with businesses, institutions, and organizations as the Managing Partner of University XP on game, instructional, and experiential design, as well as in training, upskilling, research, and development.

His research interests include learning theory, technology, and games. Find out more at www.davengdesign.com

What are your current favorite top five games?

  1. Azul
  2. Splendor
  3. Endeavor Age of Sail
  4. Caco
  5. Scythe

What advice do you have for someone who would like to incorporate gaming elements in their learning environment?

It’s important to connect the core loop of the game with what your learning outcomes are. You don’t want to play a game that’s all bout speech and communication if your learning outcome is to help students learn about balancing an equation. It’s best to use games as an abstract way of getting your point across. That’s why I used Pandemic to educate students about role diversity and asymmetric abilities rather than how viruses spread throughout the world. The best learning comes from a game’s actions rather than its content.

Is there a current project or anything you are working on that you would like others to check out?

I continue to write and help serve other game designers and educators create great games-based learning projects. You can find out more at my blog here: https://www.universityxp.com/blog

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