0 items$0.00

No products in the cart.

EduGamer of the Week: Christienne L. Hinz

As we grow as a community we want to highlight members of the Board Gaming with Education community.

If you would like to be considered as an “Edugamer of the Week,” you can fill out the Google Form here. If you would like to nominate someone as “Edugamer of the Week,” you can send an email to podcast@boardgamingwitheducation and include the name of the person, how we can contact them, and why you want to nominate them.

Christienne has been doing amazing work with her World History Course. I wish I could go back in time and take her course as an undergrad. Thank you Christienne, for all the amazing things you do for your students and for sharing your experiences with our community!

Listen to her appearance on the Board Gaming with Education podcast: https://www.boardgamingwitheducation.com/Christienne-Hinz/

About Christienne L. Hinz

She is an Assistant Professor of History at Southern Illinois University Edwardsville, outside of St. Louis, USA. Her PhD is in modern Japanese History, with minor specializationa in World History and Business History. Interested in innovations in history pedagogy, she developed her department’s “history science laboratory” approach to introductory history courses, and she designed the gamified course, Gaming World History, the First 50,000 years. She is interested in history pedagogy innovations, pedagogy assessment, learning outcomes assessment, in facilitating innovative pedagogy for history educators K – 16.

Get in touch!

Email: xpelicious@yahoo.com

Instagram/Twitter: @RobAlvarezB

What are your current favorite top five games?

In no particular order…

  1. Roller Derby
  2. World of Warcraft
  3. Skyrim
  4. The Quiet Year
  5. Mice and Mystics

What advice do you have for someone who would like to incorporate gaming elements in their learning environment?

Start with clearly defined desired learning outcomes, introduce a small-scale game or gamification, and layer new elements or scale up only after you have determined that your game is “working” — that is, it is delivering your desired outcomes.

Leave a Reply

Your email address will not be published. Required fields are marked *