- Episode Topics and Interviews
- Update from Board Gaming with Education- events and programs – 00:15
- Our sponsor for this episode is “Facing Off!” – 1:47
- Who is Christienne Hinz? – 3:07
- Finding Time to Game – 6:23
- Designing a Gamified Course – 9:54
- Getting Started with Christienne’s Gamified Course – 17:11
- Difficulties When Designing a Gamified Course – 26:43
- What do Games Teach Our Students? – 32:10
- Last Words of Advice: Start Small, Scale Up – 38:31
- Christienne’s Desert Island Questionnaire – 40:23
In this episode of Board Gaming with Education, Dustin sits down with Christienne Hinz, who he met at IndieCade, an independent games festival over the Summer. Christienne is a history professor at Southern Illinois University where she incorporates gamification and world-building elements into the classes she teaches. The two discuss the challenges of introducing game-based learning to a classroom and share tips on effectively implementing such programs. An avid DnD player, Christienne also shares her path to getting into games based education, meeting members of the pre-existing gamification community, and her hesitation to start the process of introducing games to her large classrooms. We also learn a few fun facts about Christienne on the way.
Thank you to Purple Planet Music for the wonderful contribution of their song “Retro Gamer” for our Interview Segment. This song can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of “Getting it Done.”
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Updates from Board Gaming with Education – 00:15
Dustin shares a bit about the episode and some updates about Board Gaming with Education. Be sure to like our Facebook page to join us at our events and programs in Los Angeles! including season 8, board game events and programs, and game-based resources. Also, be sure to sign up for our newsletter below for updates!
Thank You to our Sponsor “Facing Off!” – 1:47
“FACING OFF: Can you SKETCH what you CAN’T see?”
The Super Social, “All-Play,” Role-Changing Party Game, where you compete to describe, sketch, and bet your way to Victory in 2-minute, time-pressured rounds!
“Facing Off” is a totally new twist on the old “sketch” & charades” style of Party Games, because it’s NOT a “guessing game” or, like any other “card game” on the market. In fact, its family-rated “All-Play” rounds are so fast-paced and exhilarating, that they’re guaranteed to keep even the toughest crowds laughing! And, while sketching is required, they’ve designed “Facing Off” so that it doesn’t require artistic talent…Because, you can describe, sketch, or bet your way to victory!
Christienne Hinz – 3:07
We meet Christienne Hinz, who is a professor at Southern Illinois University. We learn about her days playing roller derby with the St. Louis Arch Rival Rollergirls as well as her various qualifications as a history teacher.
She received her PhD degree from Ohio State University in 2001. Her area of specialization is the history of modern Japan, focusing on gender, material culture, and industrial capitalism. I also specialize in the fields of world history and business history.
Her current research interests focus on cutting-edge history pedagogy, such as “History as Science Laboratory,” and she is currently researching gamification, gamified course delivery, gamified course assessment, and student outcomes assessment. She has designed and continues to test and expand the original gamified course “Gaming World History: the First 50,000 years.” In addition to teaching, she is a master gardener who specializes in native habit restoration on small properties and she plays roller derby with Saint Louis’s ARCH Rival Roller Derby league.
Finding Time to Game – 6:23
Christienne tells how she needs to limit her gaming to summer vacations as well as the challenges to balance life and family while still finding time to play games.
Designing a Gamified Course – 9:54
We learn about Christienne’s introduction to gamification by using her experience with DnD to develop a game-based history course. She discusses building her own path before learning of the pre-existing community of games-based educators.
Getting Started with Christienne’s Gamified Course – 17:11
Christienne gives her thought process on developing a history-based gamification course. She describes the importance of world-building and getting away from real-world history when getting students to understand anthropological and sociological theories and applications.
Difficulties when Designing a Gamified Course – 26:43
Dustin asks about the difficulties that Christienne needed to overcome when developing her course. She tells of her struggle to step back, simplify, and shake the need to be comprehensive with the knowledge that is covered.
What do Games Teach Our Students? – 32:10
Christienne describes how students are free to form hypotheses through trial-and-error as well as develop critical thinking skills when gaming. This allows them to be fully immersed in the presented knowledge rather than learning to repeat information that is given.
Last Words of Advice: Start Small, Scale Up – 38:31
Christienne gives her last words of advice to start small and then scale up when beginning the process of implementing gamification.